World’s first augmented reality flashlight enabling AR experiences for groups
Lumen
With Arvind Sanjeev, Matt Visco and Can Yandarag
2019-2023
My Role
Experience design and prototyping, research, brand and creative direction, strategy
Website
lumen.world
Lumen is a response to the current state of the metaverse. The metaverse is not built for group experiences. This is why we built an augmented reality flashlight — it is an iPhone-powered handheld device that uses projected AR to allow users to freely walk around and augment their physical surroundings. Just shine Lumen on an object and/or surface and see it come alive. We believe in a metaverse that is physical first, social by default, and not constrained to screen-based experiences.
Human experience at the core
Lumen has been developed through a people centered design and research process. The team started off by conducting user research sessions with key stakeholders and storytellers which helped formulate the design challenge and opportunity space.
Learning by doing
Several experience prototyping sessions were conducted with different participants using sacrificial prototypes. The learnings from these were then used to craft various functional prototypes.
Adapting as technology evolves
Our technical exploration has gone through several rounds of prototyping using different technologies spanning from neural network powered object classification to V-SLAM (Visual Simultaneous Localisation and Mapping) systems. Our vision being to create a mixed reality device that encourages people to explore environments freely and experience alternate realities collectively.
Where we landed
Lumen was incorporated in 2021. We have sold units to entities such as Snap, Meow Wolf, Stanford, Harvard, and creative agencies across the globe.
And, some notable investors include: Alex Chung, Aaron Koblin, and David Rose.