Anoushka Garg is a visual and interaction designer bringing a life-lens to design and technology.







 
Immersive Experiences

02 weeks
CIID, 2017

with
Bora Kim,
James Zhou,
Stephanie Lee


guided by
Joshua Walton James Tichenor


The Other Side

A graveyard of the future
How might we create meaningful interactions between the deceased and their living friends and family?

Background
A person’s death shouldn’t mean the end of their presence in the lives of their friends and families. Cemeteries and graveyards in modern societies, by the nature of their construction, invite only static or uni-directional social interactions between the visitors and the deceased.

Our experience aims to bridge this static and uni-directional connection through the example of a grave along with virtual reality tools. The proposed interaction will engage the visitor to build an ongoing relationship with the deceased.








The Other Side



An afterlife service created to leave behind a more
intimate memory of yourself for your loved ones.
Instead of cold tombstones or unpersonalized plots,
we provide an immersive experience in which
visitors can feel presence and peace.













Process











To prototype this service we use an HTC Vive programmed with 360 videos along with various stage tools to supplement the experience. The service The Other Side primes participants with imagining a close one that may have passed in order to build narrative immersion. The heat lamp, wind, sand pit, bottled scents, rocks and hand holding are used to create spatial immersion by evoking sight, sound, smell, and touch.















Learnings

It was during this project that I learned about the impact of the work we as designers put forth, can have. During one of the experience prototyping sessions, much to our surprise, we moved some of the participants to tears. We hadn’t imagined the magnitude of emotional impact the experience could have. As an result, we felt unprepared to conclude the experience effectively for the participant.

As a designer, I learned that I need to think critically and ethically about the experiences that I design in the future. It’s my responsibility to foresee the possible impact and change my work can make.







© 2018 Anoushka Garg